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The World Ends With You : 30 May 2008
world-ends.jpg

As you may have noticed, an AR code to access the debug menu is available for this game. Here is the full explanation for this menu:

(K-2: Field Screen Menu):

When you Hold Select & Press Start to access the debug menu you will get to the field screen menu (as named by the title). The very first option on this menu allows you to jump to any map.

Then you get the following options:

NPC: amount of NPCs on screen.
Debug Window ON : Will not work until the (F-1) menu is used.
Mapjump ON : Access any map on any day.
Partner : Partner Modifier
Noise symbol : Amount of noise (sometimes overwritten by script)
Top Brand : Select Top Brand

Some options from the (K-2) menu will not activate until you load another area or until you access the (F-1) menu.
From the (K-2) menu, press either SELECT to go to the main debug menu, or A to go back to your game.

Debug Menu:

Here are the options from the debug menu.

(K-1): Restart Chapter
(K-2): Field Menu (as explained above)
(K-3): Image display Test (Not Working)
(K-4): Sound Test
(K-5): Event Select
(K-6): Movie Viewer
(K-7): Npc Message test
(K-8): Message Test (not working)

(F-1): Check Battle

Quite a few options in this menu. Once activated some will also work when you go back to your game save, like badge free (infinite use) or enemy modifiers.

(F-2): Continue Screen
(F-3): Tutorial

(B-3): Main Menu

(M-1): Sprite Test Menu
(M-2): Sprite Test Menu 2
(M-3): Check Battle. Same as F-1.
(M-4): Area Name Test
(M-5): Main Menu

(A-1): Crash

(T-1): Crash
(T-2): Phone Menu
(T-3) to (T-14): Access Various Game Menus

(S-3): WiFi Test ?

(F-1): Screen Test 1
(F-2): Screen Test 2 (Press A to scroll though & START to exit)
(F-3) to (F-13): Random Error Menu. Beware, F-3 & F-4 will ERASE your save.

(H-1): Noise Menu

(S-1): Ending

Be sure to grab the last XML codelist for this game, as we added a few codes such as 'Pins Always Evolve' (pretty useful if you don't fancy spending hours mingling).
I've also boosted the the All Pins Code so you get 99 pins of each instead of 9 (for quest items such as Dark Matter). You may also want to check out the XML codelist at kodewerx.net, full of kickass Action Replay codes for the game.

About the Trainer Toolkit, some of the newer games require this enabler:
023FFE18 00000000
023FFE1c 00000000

If your game hangs at boot try uploading this code in the trainer.

Secret Files Tunguska :
Secret-Files.jpg

One game I've hacked recently is Secret Files Tunguska. Quite a nice little adventure game tho sometimes puzzles are kinda iffy. Discworld Fans should certainly check this title out!

I thought the options the Action Replay code unlocks might benefit from a little explanation:

1/ Cheats:

SpeedX4 : Game is 4 times quicker
Item Hint: Not Sure
Select Scene: Go to the Following scene

2/ Scene Settings:

Show All objects active: Not sure about the effect
Show hit Masks: Not sure about the effect
Start Scene at point X: Go to whatever story instance.

3/ Play 3D animation:
Explicit. if you are testing either Max or Nina, go to object animations.

4/ Logtest Settings:
Not Working.

5/ Quickset Menu:
Not Working.

6/ Play Video:
Video Viewer.

Latest codes and what to look for next :
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Hello, and welcome to my first blog post.

Here you will be able to hear and chat with us about games, codes, news, ask us questions regarding our products and their fonctionality, swap tricks and infos concerning the Trainer Toolkit and other tools, request codes, etc. However, the blog is moderated, so keep it safe & clean for us. :P

Jay 'FNG' will take over the US side of the blog, so hop onto the US side of the fence if you fancy chatting with our Master Code Hacker.

On the games front, I might get around to working on George of the Jungle (DS) today and finish the monster list on DQMJ. Next thursday we should also get Di-Gata Defender (DS), Monster Jam (DS) & commando (DS). We also are looking to get Narnia, Car Matters National, Bratz and a few others DS games we missed.

Also, we added the Zelda Phantom hourglass test maps last week. Even tho there is not much to see, you may want to check them out by yourself (and if you do so, the Moonjump codes will help).

I'll also be posting up some explanations of the debug menu codes for Secret Files Tunguska and The World Ends With You separately.

--Fabrice

Welcome to the Codejunkies Blog :
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We thought it was about time we had somewhere official to discuss such important matters as code hacking, more code hacking and occasionally some rather interesting product announcements. Usher in the birth of the Codejunkies Blog.

This isn’t the place for boring press-release-like product announcements. This is a platform for our code creators and product developers to share thoughts on new games, codes and innovations that mean something to you and above all, it’s a place for you to share your thoughts in return.

Expect regular posts from our code creators (the guys who hack the codes you see here on Codejunkies) and product developers (the guys who shape the way Action Replay and other products look and feel). Have your say on the codes we create and even the future direction of our products.

A word about moderation: Codejunkies is a family-friendly site and as such bad language or abusive comments will not be permitted. Initially, comments will be moderated to ensure that these rules are not broken. If the language stays clean and the comments constructive (good or bad) then we aim to remove the moderation allowing comments to appear immediately.